blacker_lotusDesign (7/10):
Elegance - The wording seems okay when comparing it with other similar effects. I'm not a fan of the length, but it does accomplish what needs to be accomplished. Drinking blood to gain a minion is very vampire like.
Creativity - I was not awed by the creature. It's a different twist on a very vampire ability. Stealing the creature is a definite plus, but not jaw dropping.
Potential - The quality of this card comes down to the block in which it belongs. If we are looking at a mono-colored block with strong black support cards, this card is very good pull. The mana cost for it's ability fits the Mythic Rare slot very well. Otherwise, it would not be worth the possible effect on your mana base and I would not be pleased to see it in my MR slot.
Development (8/10):
Viability - The card works. It isn't elegant in my opinion, but that was addressed above.
Balance - This is not a format breaking card. It's potentially very powerful depending upon the block (as mentioned above), but not too powerful. It's still within working removal range (barely), but can be difficult to deal with when combined with other potential threats. With the points taken away above, this are is okay.
Creative Writing - The flavor text is basic and describes the ability directly. Flavor is one of my favorite aspects of magic, and normally I am on the stricter side with it. Your ability doesn't need to be described because of how well you drew of the cultural perception of vampires. I would have preferred a quote to show it's personality, or a menacing deed of some sort. Quote might have made the type smaller, but there are other options.
Name is great as is the art. Awesome combination, and with some better flavor text, you'd have been solid here.
Polish (4/5):
Nine lines of text hits the micro-text line with me. Also complete creature name should be included, I even went through a large amount of legends on gatherer just in case. If you find something to the contrary, please let me know.
18/25
IkedaDesign (7/10):
Elegance - I like it. The fact that it costs one r makes it even better. Not only is it a form of damage prevention, it can end the game. I do not get the tie-in with cards, but that's about it.
Creativity - Playing with damage amounts is nothing new with red, neither is awarding bonuses on odd/even amounts. I love the combination here. Now with the type of drawback included, I do think this has a bit of a white feel to it, but not enough to warrant a deduction
Potential - I would NOT want to pull this in a pack. This is the type of card I would go out and find if I wanted it. It would require too much dedication for draft in my opinion, but could does seem to have potential in standard. What makes this card difficult to judge is what happens when it hits the board and you haven't won. You lose access to important burn like Bolt and Incinerate as well as any decent creature with odd power. That's a hulluva draw back. I would have preferred the odd/even be reversed to at least make cards like Spark Elemental relevent later. Even with game ending and game saving potential, it seems to fall short because it leaves you with a relatively inefficient deck (even if you built around it).
Development (9/10):
Viability - Oh, this works very well. Whether it be in your favor or not, it works.
Balance - This is not format breaking because I find the card too narrow. It has a rare ability, but is not a utility card by any means, nor is it dominating. It is awesome in the most specific of circumstances. *Edit: This deduction was made under Potential*
Creative Writing - Simply, Flavor = Awesome. I took off above because I could not see how cards has anything to do with other creatures dealing damage. That said, I do see the tie in with gambling. Add in the quote, render, and the card name and you have a very flavorful card.
Polish (5/5):
Human Rogue with flash. No grammatical errors that I noticed.
21/25
MarcoDesign (9/10):
Elegance - I find the card very elegant. I can see an angel lessen the blow of an attack and actually send it back at the attacker. The ability seems well worded and I can't think of a way to really make it any shorter.
Creativity - Lessening damage is very white, and we've seen redirection with Harm's Way just recently. That' said, the combination on a 4/4 angel is pretty cool. Although not brilliant, the concept seems refreshing.
Potential - Normally, 7 mana for a 4/4 is very overcosted. However, with such an effective ability, flying, and vigilance, I find it will costed. With the ability to deal damage directly on the attack, then chip away on defense, this is certainly a creature to be reckoned with. You just have to hope a terror or PtE equivlent doesn't head your way.
Additionally, this card feels like a mythic rare, not a rare.
Development (8/10):
Viability - The ability works well. Damage in, damage out. Very simple.
Balance - Very well balanced. It is certainly not broken due to it's mana cost and possible answers, and it does it's job well. This card should win games.
Creative Writing - So, I'm not getting the full flavor here. I get that this angel is powerful, but I see no other tie ins here. Flavor text would have really helped.
Polish (4/5):
Angel Warrior. You have 2 evergreen keywords, the bonus says EXACTLY one evergreen. Since you have more than exactly one, only 1 point is given. It works out though because, w/o vigilance, your card would have scored much lower in potential.
Everything else looks okay here.
21/25
markinoDesign (7/10):
Elegance - As far as execution is concerned, the card seems to be worded as well as possible. Everything flows well except the class. I'm not sure why this is an assassin. This ability is much more mage-like.
Creativity - I find this card pretty creative. Creatures that come into play and kill/steal other creatures have been done. However, the opponent having the option to lose cards to create a specific outcome is pretty cool.
Potential - Quite simply, I don't think this would see play. As a result, I would not be happy to see this as a mythic rare in my pack. It looks like a mythic rare, mainly due to that art and name, but it doesn't feel mythic. Giving your opponent control over the effect, even with the discard, greatly weakens this card.
Development (7/10):
Viability - It works without breaking any rules.
Balance - This card would not see play, and there are a few reasons for this. The first is it's efficiency. Nobody will pay 6 mana for creature removal/abduction when he or she cannot choose which one they want. If I'm staring down a Broodmate or better, I'm paying 6 mana to take it, not to kill it w/ discard. Yes, you do get a 4/4 body with fear, but it is still a steep price to pay. Second, it is black/blue. As sad as that is, that is the second reason as to why it won't be played. Black and blue decks normally play on tempo, this is not a tempo card, it's a late game control card. As a result, I feel this card is very underwhelming.
Creative Writing - As rough as the balance section was, your flavor was superb. Everything flows so well, and the flavor text is awesome. My brother is a Marine and the first part struck a chord with me, then the addition was a great kick. The render then topped it off nicely. This is one badass dude.
Polish (5/5):
Demon Assassin with fear. No grammatical errors that I could find.
19/25
RefelosDesign (8/10):
Elegance - This card is very simplistic in nature. It doesn't try to do too much, and accomplishes a lot with the amount of card space taken. I'm not entirely sure why a dying creature is pumping the King when the king is a human. Either there is a deduction because it should be a different race, or a deduction because there is no reason for me to assume it is a cannibal.
Creativity - I can see some flashes of creativity here. Although not a brand new concept, the way you worked it was very cool. Well done.
Potential - Okay, this card has some definite potential. It does not have to be an active participant in anything, yet will reap a benefit. Wether it is milling (ichorid), discarding, or just removed from play, this guy will grow. Add in any zombie accompaniment and you are looking at counters galore. 1bb to start out as a 1/1 was a great attempt to keep this balanced. I'd feel a little better about the King if he didnt have fear.
Development (8/10):
Viability - This works within the rules. I can see some newer players having some questions concerning milled creatures and when to pay b.
Balance - This guy would probably be powerful, but would not break any format. In fact, I'd love to see his impact on tribal. Zombies is always lacking when compared to other races, this would take them one step closer.
Creative Writing - The flavor text is lacking a bit. I get the point, it just doesn't flow. I'm not sure what program you used, but other than the card border, the render looked great.
Polish (4.5/5): Human Shaman with fear. Under grammar, you do need some sort of noun out front. Just in case, I copy/pasted it into word, grammar error.
20.5/25
Sir Auron25Design (7/10):
Elegance - This says a lot in a lot of words. Fear and mill go together very well. Mill and activated ability go together very well. However, combine all three and it seems like there is too much on one card. The flavor of each lines up well, but it would need to be simplified a bit.
Creativity - This immediately reminded me of Shadowmage Infiltrator, except with discard. To then abuse your opponent for not stopping it is pretty cool. This seems like an interesting meshing of ideas.
Potential - This card has a ton of potential, mainly because you made it hybrid. Either color can play him mono-colored, and it wouldn't take long for him to get online. 3 mana for intimidate and 2 card mill on a 1/3 is pretty good. Add in that final ability to abuse your opponent's cards and he hits another level. He feels very mythic with this combination.
Development (6/10):
Viability - He works, and he shouldn't cause any rules problems.
Balance - All in all, I feel he is on the weak side. There is a lot of power there, but only if you are playing a mill deck. I think I'd rather pay 5 mana to nuke an opponents deck with Haunting Echoes than cast this guy for 3, then pay 4 and discard a card. There is the potential for abuse, but I'm not sure if it's worth the cost.
Creative Writing - Let me just say this first: The card looks awesome. The colors in combination with the art is just very well done. Kudos on that.
That said, I'm not sure how the ability ties in with him being a renegade. He's your creature, and he is abusing the opponent. To be a renegade, he would have to be hurting you at the same time.
Polish (4/5):
Human Spellshaper with Intimidate. "...of his or her library into his or her graveyard." via cards like millstone. As I tell everyone else, if you find an exception I missed, I'll give the points back.
17/25
Stubborn BoyDesign (8/10):
Elegance - The card can have a big impact on the game, without taking up a lot of text space. Very efficient. The ability works well with the "feel" of the card.
Creativity - Recycling instants or sorceries is nothing new with red and blue. We have cards like Anarchist and Scrivener with a CITP (or EtBf?) effect. This guy is much cheaper to use and has flash, and as a trade off, you lose him "forever." Old ideas, nice twist.
Potential - I would not mind pulling this guy in a pack. He's cheap, he doesn't need a complete deck built around him, and you get a 2/1 in the process. The number of quality cards you could recycle is pretty impressive as well. At the rare slot, this seems perfectly placed.
Development (10/10):
Viability - This guy works just fine and shouldn't cause anybody any problems (new and old alike).
Balance - As far as breaking a format, probably not. As far as impacting a format, there is a strong possibility. He's just so efficient with his cost and effect, then you toss in flash. Depending on the format, I can see him causing a lot of problems for your opponent. Even at U/R, he's splashable enough with all of the lands we have now. Yet, in older formats he has answers (such as stifle) and in newer formats his options are more limited and you still have removal and Pithing Needle. This guy's very well balanced.
Creative Writing - Flavor is great! Everything meshes seamlessly. He's a powerful wizard, he makes rash decisions, and could blow himself up in an instant. The name is neutral, but everything else sends a clear message of what this guy is about.
Polish (5/5):
Elemental Wizard with Flash. All the small things are accounted for.
23/25
23
Stubborn Boy - Advancing
21
Ikeda - Advancing
21
Marco - Advancing
20.5
refelos - Advancing
19 Krey
19
markino18
blacker lotus17
Sir Auron25